![]() And it wouldn't have been possible without the coordinated efforts of those advocates at Disney Interactive, Double Fine, LucasArts and Sony Computer Entertainment, many of whom played and loved Grim Fandango when it was first released - and some of whom built the original game. Today, more than 16 years after its release, Grim Fandango returns, officially, on modern hardware. ![]() Then, disc-by-disc and file-by-file, the San Francisco-based development studio founded by Grim Fandango creator Tim Schafer started making the adventure game again. Matt Hansen left LucasFilm with the source files for Grim Fandango.ĭouble Fine enlisted the help of an old LucasArts employee to help them unearth the data. He left with a storage tub full of outdated technology. United by their passion for the game, their frustration at its disappearance and their belief that it would thrive today, they worked out a plan.Īnd not long after that - after some awkward miscommunication, after everybody agreed and the deals got done and the papers got signed - developer Double Fine Productions producer Matt Hansen drove to LucasFilm, the parent company of LucasArts, to retrieve some old physical media. It remained in suspended animation until one day, not very long ago, a group of Grim Fandango advocates got together to see if they could change things. But officially, and for more than a decade, Grim Fandango was relegated to BitTorrent and eBay, without a sanctioned way to purchase or play it. ![]() ![]() A dedicated group of enterprising programmers even kept it running on modern PCs by reverse engineering its 3D-focused GrimE engine. Despite its official unavailability, Grim Fandango remained in the hearts and minds of many players, some of whom would go on to hold high-ranking positions at influential video game companies. ![]()
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